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Codename : Outbreak, stürzt ab Level 12 immer ab !!!

Jürgen Bro / 3 Antworten / Flachansicht Nickles
Hallo

Also ich lege die CD "Codename:Outbrake" ( original CD ) rein, spiel startet.
Ich lade gespeichertes Spiel ( ist das 12te Level -- Giftige Nebel.
Es wir mir die Info zum Level angezeigt und ich drücke auf start.
Dann öffnet sich ein Fenster mit folgendem Fehler :

Access violation at address 00AD1A02. Write of address 00000000.

Jetzt kann ich nur noch die OK-Taste mit Enter bestätigen.

Jetzt schließt sich das Game und ich bin wieder bei Windows und der Consolen.log Editor öffnet sich und das steht drin :

Vital Engine ZL
Copyright © 1998,99 by
Sergey Zabaryansky /Collizion, sound, objects/
Roman Lut /Rendering engine, editors/
-----------------------------------------------
Initializing,debug mode=False
Processor: AuthenticAMD, P6 family, model:6, MMX detected
Direct3D initialized
Videomode 1024x768x16, ZbufferBitDepth=16
51M of system memory is used for texture cache
25M of system memory is used for models cache
800 videotextures created
1411 materials loaded
Console initialized
SplashText initialized
Objects initialized
INITGAME successfull
DBG: dsRealInit: 1
DBG: dsRealInit: 2
DBG: dsRealInit: 3
DBG: dsRealInit: 4
DBG: dsRealInit: 5
DBG: dsRealInit: 6
DBG: dsRealInit: 7
DBG: dsRealInit: 8
DBG: dsRealInit: 9
DBG: dsRealInit: A
DBG: dsRealInit: B
DBG: dsRealInit: 10
DBG: volume=0.57
volume=0.60
SndMuteLAYER 0
DBG: SndUNMuteLAYER 1
DBG: CACHE SIZE: 14688
DBG: CACHE SIZE: 94348
DBG: CACHE SIZE: 109036
Engine initialized
705,72 = 188,82
0
710,361 = 190,-59
3
598,712 = 136,-230
8
598,712 = 136,-230
8
598,712 = 136,-230
8
345,667 = 12,-208
847,222 = 257,9
2
DBG: SndMuteLAYER 1
DBG: SndUNMuteLAYER 0
DBG: (4) machine[0].state SET TO [2]
DBG: (4) machine[1].state SET TO [2]
DBG: ECM_Init
SndMuteLAYER 0
DBG: Level Library \lev\venom_l11.dll was successfully loaded...
t_list: new page was allocated.
DBG: t_list: new page was allocated.
DBG: t_list: new page was allocated.
DBG: t_list: new page was allocated.
DBG: Room [23] was created
DBG: Room [8] was created
DBG: Room [5] was created
DBG: Room [35] was created
DBG: Room [34] was created
DBG: Room [29] was created
DBG: Room [26] was created
DBG: Room [18] was created
DBG: Room [7] was created
DBG: Room [36] was created
DBG: Room [33] was created
DBG: Room [31] was created
DBG: Room [28] was created
DBG: Room [25] was created
DBG: Room [43] was created
DBG: Room [17] was created
DBG: Room [15] was created
DBG: Room [16] was created
DBG: Room [14] was created
DBG: Room [22] was created
DBG: Room [0] was created
DBG: Room [51] was created
DBG: Room [2] was created
DBG: Room [20] was created
DBG: Room [38] was created
DBG: Room [39] was created
DBG: Room [12] was created
DBG: Room [11] was created
DBG: Room [10] was created
DBG: Room [13] was created
DBG: Room [24] was created
DBG: Room [3] was created
DBG: Room [32] was created
DBG: Room [30] was created
DBG: Room [27] was created
DBG: Room [6] was created
DBG: Room [4] was created
DBG: Room [9] was created
DBG: Room [46] was created
DBG: Room [45] was created
DBG: Room [42] was created
DBG: Room [44] was created
DBG: Room [47] was created
DBG: Room [41] was created
DBG: Room [50] was created
DBG: Room [49] was created
DBG: Room [48] was created
DBG: Room [40] was created
DBG: Room [37] was created
DBG: Room [21] was created
DBG: Room [52] was created
DBG: Building portal distances...
DBG: FinishTriagTransfer finished in 0.28 seconds
DBG: Room [1] was created
DBG: Room [19] was created
DBG: Network was loaded from [lev\level11.net]
Loading contours...
(1) machine[1].state SET TO EMPTY
DBG: doGetStartPoints: []
DBG: START LOADING
DBG: LOAD Room 0:
DBG: t_list: new page was allocated.
Blasting group:~glass 20
Group:~glass 20 blasted
Blasting group:~glass 29
Group:~glass 29 blasted
Blasting group:~glass 26
Group:~glass 26 blasted
Blasting group:~glass 22
Group:~glass 22 blasted
Blasting group:~glass 24
Group:~glass 24 blasted
DBG: SndUNMuteLAYER 0
DBG: OKB [696] is intersected by [4]
DBG: CACHE SIZE: 135632
DBG: CACHE SIZE: 768170
DBG: CACHE SIZE: 1304096
DBG: CACHE SIZE: 1380002
update=36
===ArmorShot===
PObjects: PSYSTEM object create, pid=3938
DBG: CACHE SIZE: 1427276
DBG: SndUNMuteLAYER 0
DBG: CACHE SIZE: 1478006
DBG: CACHE SIZE: 1516706
===HeadShot===
DBG: CACHE SIZE: 1585052
PObjects: PSYSTEM object create, pid=3959
PObjects: PSYSTEM object removed, pid=3938
PObjects: PSYSTEM object removed, pid=3959
DBG: CACHE SIZE: 1604286
DBG: CACHE SIZE: 1623520
DBG: CACHE SIZE: 1642406
DBG: CACHE SIZE: 1661292
DBG: CACHE SIZE: 2170264
DBG: CACHE SIZE: 2260002
DBG: CACHE SIZE: 2272552
DBG: atk(4)::FillinInventoryWpn()
DBG: sid=30 nbullet=36 nmagazine=6 cnt=7
DBG: sid=31 nbullet=6 nmagazine=3 cnt=3
DBG: sid=33 nbullet=9 nmagazine=2 cnt=2
DBG: sid=34 nbullet=5 nmagazine=7 cnt=7
DBG: sid=35 nbullet=2 nmagazine=0 cnt=2
DBG: sid=36 nbullet=1 nmagazine=0 cnt=1
DBG: sid=37 nbullet=2 nmagazine=0 cnt=2
71,426
PObjects: PSYSTEM object create, pid=3971
PObjects: PSYSTEM object create, pid=3970
PObjects: PSYSTEM object create, pid=3969
PObjects: PSYSTEM object create, pid=3968
DBG: atk(4)::FilloutInventoryWpn()
DBG: nbullet=36 nmagazine=6 cnt=7
DBG: nbullet=6 nmagazine=3 cnt=3
DBG: nbullet=9 nmagazine=2 cnt=2
DBG: nbullet=5 nmagazine=7 cnt=7
DBG: nbullet=2 nmagazine=0 cnt=2
DBG: nbullet=1 nmagazine=0 cnt=1
DBG: nbullet=2 nmagazine=0 cnt=2
update=36
DBG: SndMuteLAYER 0
DBG: SndUNMuteLAYER 0
DBG: SndMuteLAYER 0
DBG: SndMuteLAYER 0
DBG: SndUNMuteLAYER 1
DBG: SAVE Room 0:
DBG: save len=8736KB
214,715 = -52,-232
17
138,719 = -89,-234
16
112,719 = -102,-234
16
113,719 = -101,-234
16
444,721 = 61,-235
34
444,721 = 61,-235
34
444,723 = 61,-236
34
444,723 = 61,-236
34
109,719 = -103,-234
16
109,717 = -103,-233
16
106,717 = -104,-233
16
850,591 = 259,-171
36
DBG: SndUNMuteLAYER 0
lev\level22.lev
CRC=2FCE94F0
DBG: gameLaunch(lev\level22.lev)
Network disabled
CACHE SIZE: 2316696
DBG: CACHE SIZE: 2351482
*************** EXCEPTION CAUGHT ! ********************
ExceptionMessage = Access violation at address 00AD1A02. Write of address 0:
:0000000
ExceptionCode = C0000005h
ExceptionFlags = 00000002h
OuterException = 00000000h
ExceptionAddress = 00AD1A02h
NumberParameters = 00000002h
Exceptiondata =
0: 00000001h
1: 00000000h
2: 0001003Fh
3: 00000000h
4: 00000000h
5: 00000000h
6: 00000000h
7: 00000000h
8: 00000000h
9: FFFF127Fh
10: FFFF0020h
11: FFFFFFFFh
12: 77C1B269h
13: 077D001Bh
14: 0012A444h
PObjects: PSYSTEM object removed, pid=3968
PObjects: PSYSTEM object removed, pid=3969
PObjects: PSYSTEM object removed, pid=3970
PObjects: PSYSTEM object removed, pid=3971
DDRVAl = No error


So jetzt sind die Profis gefragt ich komme nicht mehr weiter.
PS ich habe auch schon die neuen Treiber für Grafik installiert gehabt, passierte das gleiche.Ich habe jetzt die Treiberversion 5216 drauf und DirectX 9.0b

Ich wäre echt froh wenn man mir helfen kann.

Danke

rolleyes.gif rolleyes.gif


--------------------

OS : Win.XP Prof. + SP1-1.6
Motherboard : MSI KT3 Ultra-ARU (MS-6380E) + Raid
CPU : AMD Athlon XP 1800+
Chipsatz : VIA VT8367 Apollo KT333
Bios : AMI-Bios
Arbeitsspeicher : Samsung 2x 256 MB (DDR SDRAM)
Grafik : GeForce 4 Ti 4200 with AGP8X (128DDR)
HDD`s : 160 GB Samsung
DVD-Brenner : LG 4040B
Toshiba DVD-Rom
Cyberdrive 52x CD-Rom
DirectX 9.0b
DSL-Flat
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TimmintoR 2°°4 Jürgen Bro „Codename : Outbreak, stürzt ab Level 12 immer ab !!!“
Optionen

probier die cd doch mal bei einem kumpel. wenn sie wirklich kaputt ist, dann kannst du sie ja immer noch umtauschen?

TimmintoR 2°°4

http://www.entfernt

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